Ignore backup folder in pxy_city_digital_twins
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# System
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.DS_Store
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pxy_city_digital_twins/__backup__/
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Subproject commit bbce8d7a011fb0d58801f9de5fd022f13da87bc9
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pxy_city_digital_twins/README.md
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pxy_city_digital_twins/README.md
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# Polisplexity Digital Twin Viewer
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This application is a Django-based 3D digital twin city renderer using A-Frame and real-world OpenStreetMap (OSM) data. It allows visualization of buildings, fiber paths, cell towers, and other urban infrastructure in a simulated, interactive WebVR environment.
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## ✨ Features
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- 🔲 **Building extrusion from OSM**: Downloads building footprints with geometry and height/levels metadata and extrudes them into 3D blocks.
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- 🛰️ **Street network rendering**: Downloads local driving network and represents it visually as 3D fiber links.
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- 🏙️ **Recentered city layout**: All elements are normalized to a `(0,0)` coordinate center and scaled down to allow a bird’s-eye view or giant-perspective simulation.
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- 📡 **A-Frame-based environment**: Uses `aframe-environment-component` for sky, lighting, ground, and interactions.
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- 🎯 **Status gauges**: Each building displays a status gauge with a rotating ring and transparent glass core, labeled with mock status data.
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- 🧠 **Per-entity click interaction**: Clicking on a gauge changes its color and toggles the status (mocked).
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- 🌐 **Dynamic generation by coordinates**: Any city view can be created dynamically via URL parameters like `lat`, `long`, and `scale`.
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## 🏗️ Stack
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| Component | Technology |
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|--------------------|-----------------------------|
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| Backend | Django 5.x |
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| Mapping API | `osmnx`, `shapely`, `geopandas` |
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| Frontend (3D) | A-Frame 1.7.0 |
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| Visualization Libs | `aframe-environment-component` |
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| Deployment Ready? | Yes, via Docker + Gunicorn |
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## 🔌 Example Usage
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To load a city block from Centro Histórico, Mexico City:
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```
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[http://localhost:8001/city/digital/twin/osm\_city/?lat=19.391097\&long=-99.157815\&scale=0.1](http://localhost:8001/city/digital/twin/osm_city/?lat=19.391097&long=-99.157815&scale=0.1)
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````
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## 🧪 Directory Highlights
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- `pxy_city_digital_twins/views.py`: Request handler that decides which generator to use (`osm_city`, `random_city`, etc.)
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- `services/osm_city.py`: Main generator for real-world urban geometry based on lat/lon.
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- `templates/pxy_city_digital_twins/city_digital_twin.html`: A-Frame scene renderer.
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- `templates/pxy_city_digital_twins/_status_gauge.html`: UI fragment for interactive gauges on city elements.
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## 📦 Dependencies
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Add these to `requirements.txt`:
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```txt
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osmnx>=1.9.3
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shapely
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geopandas
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````
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Optional (for better performance in prod):
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```txt
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gunicorn
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dj-database-url
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```
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## 🚧 To-Do
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* [ ] Load `status` from a real database or agent simulation
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* [ ] Add 3D models (e.g., trees, street furniture)
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* [ ] Support texture-mapped facades
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* [ ] Add time-based simulation / animation
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* [ ] Integrate sensor/IoT mock data stream
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## 👀 Screenshot
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> *Coming soon* — consider generating A-Frame scene screenshots automatically using headless browser tools.
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---
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**Maintained by [Hadox Research Labs](https://hadox.org)**
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pxy_city_digital_twins/__backup__
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pxy_city_digital_twins/__backup__
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Subproject commit ec7de54fe9464aef7cad6895d7f87df4e3239cda
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pxy_city_digital_twins/admin.py
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pxy_city_digital_twins/admin.py
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from django.contrib import admin
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# Register your models here.
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pxy_city_digital_twins/apps.py
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pxy_city_digital_twins/apps.py
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from django.apps import AppConfig
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class PxyCityDigitalTwinsConfig(AppConfig):
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default_auto_field = "django.db.models.BigAutoField"
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name = "pxy_city_digital_twins"
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pxy_city_digital_twins/migrations/__init__.py
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pxy_city_digital_twins/migrations/__init__.py
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pxy_city_digital_twins/models.py
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pxy_city_digital_twins/models.py
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from django.db import models
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# Create your models here.
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pxy_city_digital_twins/services/__init__.py
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pxy_city_digital_twins/services/__init__.py
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pxy_city_digital_twins/services/com_con_city.py
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pxy_city_digital_twins/services/com_con_city.py
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import random
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from .network import compute_mst_fiber_paths, compute_network_summary
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GRID_SIZE = 5
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SPACING = 15 # Distance between objects
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def generate_com_con_city_data(lat, long):
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"""
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Generate a digital twin for a real-world city (e.g., Concepción).
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Returns towers, fiber paths, wifi hotspots, and a summary.
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"""
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random.seed(f"{lat},{long}")
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center_x = lat
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center_z = long
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towers = generate_towers(center_x, center_z)
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fiber_paths = compute_mst_fiber_paths(towers)
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wifi_hotspots = generate_wifi_hotspots(center_x, center_z)
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summary = compute_network_summary(towers, fiber_paths, wifi_hotspots)
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return {
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'towers': towers,
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'fiber_paths': fiber_paths,
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'wifi_hotspots': wifi_hotspots,
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'network_summary': summary,
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}
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def generate_towers(center_x, center_z, mode="streets"):
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"""
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Generate towers either in a 'grid' or at realistic 'streets' (mocked).
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mode: "grid" | "streets"
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"""
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if mode == "streets":
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return generate_street_corner_towers(center_x, center_z)
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else:
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return generate_grid_towers(center_x, center_z)
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import osmnx as ox
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def generate_street_corner_towers(center_x, center_z, min_towers=10):
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"""
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Get real intersections from OSM and convert them to local x/z positions
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relative to center_x / center_z (in meters). Fallbacks to mocked layout if needed.
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"""
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print("📍 Starting generate_street_corner_towers()")
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print(f"→ center_x: {center_x}, center_z: {center_z}")
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point = (center_x, center_z)
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print(f"→ Using real lat/lon: {point}")
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try:
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for dist in [100, 200, 500, 1000]:
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print(f"🛰️ Trying OSM download at radius: {dist} meters...")
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G = ox.graph_from_point(point, dist=dist, network_type='all')
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G_undirected = G.to_undirected()
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degrees = dict(G_undirected.degree())
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intersections = [n for n, d in degrees.items() if d >= 3]
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print(f" ✅ Found {len(intersections)} valid intersections.")
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if len(intersections) >= min_towers:
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break
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else:
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raise ValueError("No sufficient intersections found.")
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nodes, _ = ox.graph_to_gdfs(G)
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origin_lon = nodes.loc[intersections]['x'].mean()
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origin_lat = nodes.loc[intersections]['y'].mean()
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print(f"📌 Using origin_lon: {origin_lon:.6f}, origin_lat: {origin_lat:.6f} for local projection")
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def latlon_to_sim(lon, lat):
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dx = (lon - origin_lon) * 111320
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dz = (lat - origin_lat) * 110540
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return center_x + dx, center_z + dz
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towers = []
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for i, node_id in enumerate(intersections):
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row = nodes.loc[node_id]
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x_sim, z_sim = latlon_to_sim(row['x'], row['y'])
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print(f" 🗼 Tower #{i+1} at sim position: x={x_sim:.2f}, z={z_sim:.2f}")
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towers.append(make_tower(x_sim, z_sim, i + 1))
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print(f"✅ Done. Total towers returned: {len(towers)}\n")
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return towers
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except Exception as e:
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print(f"❌ OSM tower generation failed: {e}")
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print("⚠️ Falling back to mocked tower layout.")
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# Return 3x3 fixed grid as fallback
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offsets = [(-30, -30), (-30, 0), (-30, 30),
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(0, -30), (0, 0), (0, 30),
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(30, -30), (30, 0), (30, 30)]
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towers = []
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for i, (dx, dz) in enumerate(offsets):
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x = center_x + dx
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z = center_z + dz
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towers.append(make_tower(x, z, i + 1))
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print(f"✅ Fallback returned {len(towers)} towers.\n")
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return towers
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def generate_grid_towers(center_x, center_z):
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"""Generates a 5×5 grid of towers around the city center."""
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towers = []
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for i in range(GRID_SIZE):
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for j in range(GRID_SIZE):
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x = center_x + (i - GRID_SIZE // 2) * SPACING
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z = center_z + (j - GRID_SIZE // 2) * SPACING
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towers.append({
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'id': len(towers) + 1,
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'status': 'Active' if random.random() > 0.2 else 'Inactive',
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'position_x': x,
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'position_y': 0,
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'position_z': z,
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'height': random.randint(40, 60),
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'range': random.randint(500, 1000),
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'color': '#ff4500'
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})
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return towers
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def generate_wifi_hotspots(center_x, center_z):
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"""Places 10 Wi-Fi hotspots randomly around the city center."""
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hotspots = []
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bound = SPACING * GRID_SIZE / 2
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for i in range(10):
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x = center_x + random.uniform(-bound, bound)
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z = center_z + random.uniform(-bound, bound)
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hotspots.append({
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'id': i + 1,
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'position_x': x,
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'position_y': 1.5,
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'position_z': z,
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'status': 'Online' if random.random() > 0.2 else 'Offline',
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'radius': random.randint(1, 3),
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'color': '#32cd32'
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})
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return hotspots
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def make_tower(x, z, id):
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return {
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'id': id,
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'status': 'Active',
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'position_x': x,
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'position_y': 0,
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'position_z': z,
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'height': 50,
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'range': 1000,
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'color': '#ff4500'
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}
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pxy_city_digital_twins/services/layouts.py
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pxy_city_digital_twins/services/layouts.py
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import math
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def rectangular_layout(num_elements, max_dimension):
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grid_size = int(math.sqrt(num_elements))
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spacing = max_dimension // grid_size
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return [
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{
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'position_x': (i % grid_size) * spacing,
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'position_z': (i // grid_size) * spacing
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}
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for i in range(num_elements)
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]
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def circular_layout(num_elements, radius):
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return [
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{
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'position_x': radius * math.cos(2 * math.pi * i / num_elements),
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'position_z': radius * math.sin(2 * math.pi * i / num_elements)
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}
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for i in range(num_elements)
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]
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def diagonal_layout(num_elements, max_position):
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return [
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{
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'position_x': i * max_position // num_elements,
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'position_z': i * max_position // num_elements
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}
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for i in range(num_elements)
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]
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def triangular_layout(num_elements):
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positions = []
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row_length = 1
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while num_elements > 0:
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for i in range(row_length):
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if num_elements <= 0:
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break
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positions.append({
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'position_x': i * 10 - (row_length - 1) * 5, # Spread out each row symmetrically
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'position_z': row_length * 10
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})
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num_elements -= 1
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row_length += 1
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return positions
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pxy_city_digital_twins/services/network.py
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pxy_city_digital_twins/services/network.py
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import networkx as nx
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import math
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def compute_distance(t1, t2):
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"""
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Compute Euclidean distance between two towers in the horizontal plane.
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"""
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dx = t1['position_x'] - t2['position_x']
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dz = t1['position_z'] - t2['position_z']
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return math.sqrt(dx**2 + dz**2)
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def compute_mst_fiber_paths(towers):
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"""
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Given a list of tower dictionaries, compute a Minimum Spanning Tree (MST)
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and return a list of fiber paths connecting the towers.
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"""
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G = nx.Graph()
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# Add towers as nodes
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for tower in towers:
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G.add_node(tower['id'], **tower)
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# Add edges: compute pairwise distances
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n = len(towers)
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for i in range(n):
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for j in range(i+1, n):
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d = compute_distance(towers[i], towers[j])
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G.add_edge(towers[i]['id'], towers[j]['id'], weight=d)
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# Compute MST
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mst = nx.minimum_spanning_tree(G)
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fiber_paths = []
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for edge in mst.edges(data=True):
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id1, id2, data = edge
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# Find towers corresponding to these IDs
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tower1 = next(t for t in towers if t['id'] == id1)
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tower2 = next(t for t in towers if t['id'] == id2)
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fiber_paths.append({
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'id': len(fiber_paths) + 1,
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'start_x': tower1['position_x'],
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'start_z': tower1['position_z'],
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'end_x': tower2['position_x'],
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'end_z': tower2['position_z'],
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'mid_x': (tower1['position_x'] + tower2['position_x']) / 2,
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'mid_y': 0.1, # Slightly above the ground
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'mid_z': (tower1['position_z'] + tower2['position_z']) / 2,
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'length': data['weight'],
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# Optionally, compute the angle in degrees if needed:
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'angle': math.degrees(math.atan2(tower2['position_x'] - tower1['position_x'],
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tower2['position_z'] - tower1['position_z'])),
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'status': 'Connected',
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'color': '#4682b4'
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})
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return fiber_paths
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def compute_network_summary(towers, fiber_paths, wifi_hotspots):
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total_fiber = sum(fiber['length'] for fiber in fiber_paths)
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return {
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'num_towers': len(towers),
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'total_fiber_length': total_fiber,
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'num_wifi': len(wifi_hotspots),
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}
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pxy_city_digital_twins/services/osm_city.py
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pxy_city_digital_twins/services/osm_city.py
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import osmnx as ox
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import shapely
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import random
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import uuid
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import networkx as nx
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from matplotlib import cm
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def generate_osm_city_data(lat, lon, dist=400, scale=1.0):
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print(f"🏙️ Fetching OSM buildings and network at ({lat}, {lon})")
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scale_factor = scale
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status_options = ["OK", "Warning", "Critical", "Offline"]
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# ————— STREET NETWORK —————
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G = ox.graph_from_point((lat, lon), dist=dist, network_type='drive').to_undirected()
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degree = dict(G.degree())
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max_degree = max(degree.values()) if degree else 1
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color_map = cm.get_cmap("plasma")
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# ————— BUILDINGS —————
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tags = {"building": True}
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gdf = ox.features_from_point((lat, lon), tags=tags, dist=dist)
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gdf = gdf[gdf.geometry.type.isin(["Polygon", "MultiPolygon"])].to_crs(epsg=3857)
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gdf["centroid"] = gdf.geometry.centroid
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raw_buildings = []
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for i, row in gdf.iterrows():
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centroid = row["centroid"]
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polygon = row["geometry"]
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building_id = f"BLD-{uuid.uuid4().hex[:6].upper()}"
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status = random.choice(status_options)
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try:
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height = float(row.get("height", None))
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except:
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height = float(row.get("building:levels", 3)) * 3.2 if row.get("building:levels") else 10.0
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try:
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node = ox.distance.nearest_nodes(G, X=centroid.x, Y=centroid.y)
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node_degree = degree.get(node, 0)
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except:
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node_degree = 0
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norm_value = node_degree / max_degree
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rgba = color_map(norm_value)
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hex_color = '#%02x%02x%02x' % tuple(int(c * 255) for c in rgba[:3])
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raw_buildings.append({
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"id": building_id,
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"raw_x": centroid.x,
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"raw_z": centroid.y,
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"width": polygon.bounds[2] - polygon.bounds[0],
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"depth": polygon.bounds[3] - polygon.bounds[1],
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"height": height,
|
||||
"color": hex_color,
|
||||
"status": status,
|
||||
})
|
||||
|
||||
# ————— CENTER AND SCALE —————
|
||||
if raw_buildings:
|
||||
avg_x = sum(b['raw_x'] for b in raw_buildings) / len(raw_buildings)
|
||||
avg_z = sum(b['raw_z'] for b in raw_buildings) / len(raw_buildings)
|
||||
|
||||
buildings = [{
|
||||
"id": b['id'],
|
||||
"position_x": (b['raw_x'] - avg_x) * scale_factor,
|
||||
"position_z": (b['raw_z'] - avg_z) * scale_factor,
|
||||
"width": b['width'] * scale_factor,
|
||||
"depth": b['depth'] * scale_factor,
|
||||
"height": b['height'] * scale_factor,
|
||||
"color": b['color'],
|
||||
"status": b['status'],
|
||||
} for b in raw_buildings]
|
||||
else:
|
||||
buildings = []
|
||||
|
||||
return {"buildings": buildings}
|
25
pxy_city_digital_twins/services/presets.py
Normal file
25
pxy_city_digital_twins/services/presets.py
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
|
||||
def get_environment_preset(lat, long):
|
||||
"""
|
||||
Determines the A-Frame environment preset based on latitude and longitude.
|
||||
You can adjust the logic to suit your needs.
|
||||
"""
|
||||
# Example logic: adjust these thresholds as needed
|
||||
if lat >= 60 or lat <= -60:
|
||||
return 'snow' # Polar regions: snow environment
|
||||
elif lat >= 30 or lat <= -30:
|
||||
return 'forest' # Mid-latitudes: forest environment
|
||||
elif long >= 100:
|
||||
return 'goldmine' # Arbitrary example: for far east longitudes, a 'goldmine' preset
|
||||
else:
|
||||
return 'desert' # Default to desert for lower latitudes and moderate longitudes
|
||||
|
||||
|
||||
def get_environment_by_lat(lat):
|
||||
if lat > 60 or lat < -60:
|
||||
return 'yeti'
|
||||
elif 30 < lat < 60 or -30 > lat > -60:
|
||||
return 'forest'
|
||||
else:
|
||||
return 'desert'
|
81
pxy_city_digital_twins/services/random_city.py
Normal file
81
pxy_city_digital_twins/services/random_city.py
Normal file
@ -0,0 +1,81 @@
|
||||
import random
|
||||
from .layouts import rectangular_layout, circular_layout, diagonal_layout, triangular_layout
|
||||
|
||||
|
||||
def generate_random_city_data(innovation_pct=100, technology_pct=100, science_pct=100, max_position=100, radius=50):
|
||||
num_buildings = random.randint(5, 35)
|
||||
num_lamps = random.randint(5, 100)
|
||||
num_trees = random.randint(5, 55)
|
||||
|
||||
# Buildings layout distribution
|
||||
num_rectangular_buildings = int(num_buildings * innovation_pct / 100)
|
||||
num_circular_buildings = (num_buildings - num_rectangular_buildings) // 2
|
||||
num_triangular_buildings = num_buildings - num_rectangular_buildings - num_circular_buildings
|
||||
|
||||
building_positions = rectangular_layout(num_rectangular_buildings, max_position) + \
|
||||
circular_layout(num_circular_buildings, radius) + \
|
||||
triangular_layout(num_triangular_buildings)
|
||||
|
||||
# Lamps layout distribution
|
||||
num_triangular_lamps = int(num_lamps * technology_pct / 100)
|
||||
num_circular_lamps = (num_lamps - num_triangular_lamps) // 2
|
||||
num_diagonal_lamps = num_lamps - num_triangular_lamps - num_circular_lamps
|
||||
|
||||
lamp_positions = triangular_layout(num_triangular_lamps) + \
|
||||
circular_layout(num_circular_lamps, radius) + \
|
||||
diagonal_layout(num_diagonal_lamps, max_position)
|
||||
|
||||
# Trees layout distribution
|
||||
num_circular_trees = int(num_trees * science_pct / 100)
|
||||
num_triangular_trees = (num_trees - num_circular_trees) // 2
|
||||
num_diagonal_trees = num_trees - num_circular_trees - num_triangular_trees
|
||||
|
||||
tree_positions = circular_layout(num_circular_trees, radius) + \
|
||||
triangular_layout(num_triangular_trees) + \
|
||||
diagonal_layout(num_diagonal_trees, max_position)
|
||||
|
||||
buildings = [
|
||||
{
|
||||
'id': i + 1,
|
||||
'status': random.choice(['Occupied', 'Vacant', 'Under Construction']),
|
||||
'position_x': pos['position_x'],
|
||||
'position_z': pos['position_z'],
|
||||
'height': random.randint(10, 50),
|
||||
'width': random.randint(5, 20),
|
||||
'depth': random.randint(5, 20),
|
||||
'color': random.choice(['#8a2be2', '#5f9ea0', '#ff6347', '#4682b4']),
|
||||
'file': ''
|
||||
} for i, pos in enumerate(building_positions)
|
||||
]
|
||||
|
||||
lamps = [
|
||||
{
|
||||
'id': i + 1,
|
||||
'status': random.choice(['Functional', 'Non-functional']),
|
||||
'position_x': pos['position_x'],
|
||||
'position_z': pos['position_z'],
|
||||
'height': random.randint(3, 10),
|
||||
'color': random.choice(['#ffff00', '#ff0000', '#00ff00']),
|
||||
} for i, pos in enumerate(lamp_positions)
|
||||
]
|
||||
|
||||
trees = [
|
||||
{
|
||||
'id': i + 1,
|
||||
'status': random.choice(['Healthy', 'Diseased', 'Wilting']),
|
||||
'position_x': pos['position_x'],
|
||||
'position_z': pos['position_z'],
|
||||
'height': random.randint(5, 30),
|
||||
'radius_bottom': random.uniform(0.1, 0.5),
|
||||
'radius_top': random.uniform(0.5, 2.0),
|
||||
'color_trunk': '#8b4513',
|
||||
'color_leaves': random.choice(['#228b22', '#90ee90', '#8b4513']),
|
||||
} for i, pos in enumerate(tree_positions)
|
||||
]
|
||||
|
||||
return {
|
||||
'buildings': buildings,
|
||||
'lamps': lamps,
|
||||
'trees': trees,
|
||||
}
|
||||
|
@ -0,0 +1,38 @@
|
||||
<a-entity
|
||||
class="status-gauge"
|
||||
gauge-click-toggle
|
||||
position="0 {{ offset_y|default:'3' }} 0"
|
||||
scale="0.3 0.3 0.3">
|
||||
|
||||
<!-- Glass core -->
|
||||
<a-circle
|
||||
radius="0.6"
|
||||
class="glass-core"
|
||||
color="{{ ring_color|default:'#00FFFF' }}"
|
||||
material="shader: standard; transparent: true; opacity: 0.3; metalness: 0.8; roughness: 0.1; side: double"
|
||||
rotation="0 90 0">
|
||||
</a-circle>
|
||||
|
||||
<!-- Animated outer ring -->
|
||||
<a-ring
|
||||
class="gauge-ring"
|
||||
radius-inner="0.7"
|
||||
radius-outer="0.9"
|
||||
color="{{ ring_color|default:'#00FFFF' }}"
|
||||
material="shader: flat; opacity: 0.8; side: double"
|
||||
rotation="0 90 0"
|
||||
animation="property: rotation; to: 0 90 0; loop: true; dur: 2000; easing: linear">
|
||||
</a-ring>
|
||||
|
||||
<!-- Dynamic Text -->
|
||||
<a-text
|
||||
class="gauge-label"
|
||||
value="ID: {{ id }}\n{{ status }}"
|
||||
align="center"
|
||||
color="#FFFFFF"
|
||||
width="2"
|
||||
side="double"
|
||||
position="0 0 0.02"
|
||||
rotation="0 90 0">
|
||||
</a-text>
|
||||
</a-entity>
|
@ -0,0 +1,218 @@
|
||||
{% load static %}
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Digital Twin City</title>
|
||||
<!-- A-Frame 1.7.0 & environment component -->
|
||||
<script src="https://aframe.io/releases/1.7.0/aframe.min.js"></script>
|
||||
<script src="https://unpkg.com/aframe-environment-component/dist/aframe-environment-component.min.js"></script>
|
||||
|
||||
<!-- 1) Simple “look-at” component to face the camera -->
|
||||
<script>
|
||||
AFRAME.registerComponent('billboard', {
|
||||
schema: {type: 'selector'},
|
||||
tick: function () {
|
||||
if (!this.data) return;
|
||||
// Make this entity face the camera each frame
|
||||
this.el.object3D.lookAt(this.data.object3D.position);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<script>
|
||||
AFRAME.registerComponent('gauge-click-toggle', {
|
||||
init: function () {
|
||||
const colors = ["#00FF00", "#FFFF00", "#FF0000", "#00FFFF"];
|
||||
const statuses = ["OK", "Warning", "Critical", "Offline"];
|
||||
let i = 0;
|
||||
|
||||
const ring = this.el.querySelector('.gauge-ring');
|
||||
const label = this.el.querySelector('.gauge-label');
|
||||
|
||||
this.el.addEventListener('click', () => {
|
||||
i = (i + 1) % colors.length;
|
||||
if (ring) ring.setAttribute('color', colors[i]);
|
||||
if (label) {
|
||||
const current = label.getAttribute('value');
|
||||
const idLine = current.split("\n")[0]; // Preserve ID line
|
||||
label.setAttribute('value', `${idLine}\n${statuses[i]}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<a-scene environment="preset: forest; groundTexture: walk; dressing: trees; fog: 0.7">
|
||||
|
||||
<!-- Camera & Controls (give it an id for look-at) -->
|
||||
<a-entity id="mainCamera" camera look-controls wasd-controls position="0 2 5">
|
||||
<a-cursor color="#FF0000"></a-cursor>
|
||||
</a-entity>
|
||||
|
||||
<!-- Optional: Transparent ground plane (comment out if you want only environment ground) -->
|
||||
<a-plane position="0 -0.1 0" rotation="-90 0 0"
|
||||
width="200" height="200"
|
||||
color="#444" opacity="0.3">
|
||||
</a-plane>
|
||||
|
||||
<!-- Buildings -->
|
||||
{% for building in city_data.buildings %}
|
||||
<a-entity id="{{ building.id }}" status="{{ building.status }}">
|
||||
<!-- Building geometry -->
|
||||
<a-box position="{{ building.position_x }} 1 {{ building.position_z }}"
|
||||
width="{{ building.width }}" height="{{ building.height }}" depth="{{ building.depth }}"
|
||||
color="{{ building.color }}">
|
||||
</a-box>
|
||||
|
||||
<a-entity
|
||||
position="{{ building.position_x }} {{ building.height }} {{ building.position_z }}">
|
||||
{% include "pxy_city_digital_twins/_status_gauge.html" with ring_color="#00FFFF" offset_y="1.50" status=building.status id=building.id %}
|
||||
</a-entity>
|
||||
|
||||
|
||||
|
||||
</a-entity>
|
||||
{% endfor %}
|
||||
|
||||
<!-- Lamps -->
|
||||
{% for lamp in city_data.lamps %}
|
||||
<a-entity id="{{ lamp.id }}" status="{{ lamp.status }}" position="{{ lamp.position_x }} 1 {{ lamp.position_z }}">
|
||||
<!-- Lamp geometry -->
|
||||
<a-cone radius-bottom="0.1" radius-top="0.5"
|
||||
height="{{ lamp.height }}" color="{{ lamp.color }}">
|
||||
</a-cone>
|
||||
<a-sphere radius="0.2" color="#FFFFFF"
|
||||
position="0 {{ lamp.height }} 0">
|
||||
</a-sphere>
|
||||
|
||||
<!-- Label: billboard to camera -->
|
||||
<a-entity position="0 3 0" billboard="#mainCamera">
|
||||
<a-plane width="4" height="1.2" color="#000" opacity="0.5"></a-plane>
|
||||
<a-text value="Status: {{ lamp.status }}"
|
||||
width="4"
|
||||
align="center"
|
||||
color="#FFF"
|
||||
position="0 0 0.01">
|
||||
</a-text>
|
||||
</a-entity>
|
||||
</a-entity>
|
||||
{% endfor %}
|
||||
|
||||
<!-- Trees -->
|
||||
{% for tree in city_data.trees %}
|
||||
<a-entity id="{{ tree.id }}" status="{{ tree.status }}" position="{{ tree.position_x }} 1 {{ tree.position_z }}">
|
||||
<!-- Tree trunk & leaves -->
|
||||
<a-cone radius-bottom="{{ tree.radius_bottom }}"
|
||||
radius-top="{{ tree.radius_top }}"
|
||||
height="{{ tree.height }}"
|
||||
color="{{ tree.color_trunk }}">
|
||||
</a-cone>
|
||||
<a-sphere radius="{{ tree.radius_top }}"
|
||||
color="{{ tree.color_leaves }}"
|
||||
position="0 {{ tree.height }} 0">
|
||||
</a-sphere>
|
||||
|
||||
<!-- Label: billboard to camera -->
|
||||
<a-entity position="0 3 0" billboard="#mainCamera">
|
||||
<a-plane width="4" height="1.2" color="#000" opacity="0.5"></a-plane>
|
||||
<a-text value="Status: {{ tree.status }}"
|
||||
width="4"
|
||||
align="center"
|
||||
color="#FFF"
|
||||
position="0 0 0.01">
|
||||
</a-text>
|
||||
</a-entity>
|
||||
</a-entity>
|
||||
{% endfor %}
|
||||
|
||||
<!-- Cell Towers -->
|
||||
{% for tower in city_data.towers %}
|
||||
<a-entity id="tower{{ tower.id }}"
|
||||
position="{{ tower.position_x }} {{ tower.position_y }} {{ tower.position_z }}">
|
||||
<!-- Base tower cylinder -->
|
||||
<a-cylinder height="{{ tower.height }}" radius="1" color="{{ tower.color }}"></a-cylinder>
|
||||
|
||||
<!-- Animated signal ring near top -->
|
||||
<a-ring color="#FF0000"
|
||||
radius-inner="2"
|
||||
radius-outer="2.5"
|
||||
position="0 {{ tower.height|add:'1' }} 0"
|
||||
rotation="-90 0 0"
|
||||
animation="property: scale; to: 1.5 1.5 1.5; dir: alternate; dur: 1000; loop: true">
|
||||
</a-ring>
|
||||
|
||||
<!-- Tower label: billboard to camera -->
|
||||
<a-entity position="0 -5 0" billboard="#mainCamera">
|
||||
<a-plane width="4" height="1.2" color="#000" opacity="0.5"></a-plane>
|
||||
<a-text value="📡 Tower {{ tower.id }} - {{ tower.status }}"
|
||||
width="4"
|
||||
align="center"
|
||||
color="#FFF"
|
||||
position="0 0 0.01">
|
||||
</a-text>
|
||||
</a-entity>
|
||||
</a-entity>
|
||||
{% endfor %}
|
||||
|
||||
<!-- Fiber Paths (Cylinders) -->
|
||||
{% for fiber in city_data.fiber_paths %}
|
||||
<a-entity>
|
||||
<a-cylinder position="{{ fiber.mid_x }} {{ fiber.mid_y }} {{ fiber.mid_z }}"
|
||||
height="{{ fiber.length }}"
|
||||
radius="0.1"
|
||||
rotation="90 {{ fiber.angle }} 0"
|
||||
color="{{ fiber.color }}">
|
||||
</a-cylinder>
|
||||
|
||||
<!-- Fiber label: billboard to camera -->
|
||||
<a-entity position="{{ fiber.start_x }} 3 {{ fiber.start_z }}" billboard="#mainCamera">
|
||||
<a-plane width="4" height="1.2" color="#000" opacity="0.5"></a-plane>
|
||||
<a-text value="🔗 Fiber Path {{ fiber.id }} - {{ fiber.status }}"
|
||||
width="4"
|
||||
align="center"
|
||||
color="{{ fiber.color }}"
|
||||
position="0 0 0.01">
|
||||
</a-text>
|
||||
</a-entity>
|
||||
</a-entity>
|
||||
{% endfor %}
|
||||
|
||||
<!-- Wi-Fi Hotspots -->
|
||||
{% for wifi in city_data.wifi_hotspots %}
|
||||
<a-entity id="wifi{{ wifi.id }}"
|
||||
position="{{ wifi.position_x }} {{ wifi.position_y }} {{ wifi.position_z }}">
|
||||
<!-- Hotspot sphere (animated) -->
|
||||
<a-sphere radius="{{ wifi.radius }}" color="{{ wifi.color }}"
|
||||
animation="property: scale; to: 1.5 1.5 1.5; dir: alternate; dur: 1500; loop: true">
|
||||
</a-sphere>
|
||||
|
||||
<!-- Coverage area (fixed or dynamic) -->
|
||||
<a-sphere radius="5"
|
||||
color="#00FFFF"
|
||||
opacity="0.2"
|
||||
position="0 {{ wifi.radius }} 0">
|
||||
</a-sphere>
|
||||
|
||||
<!-- Wi-Fi label: billboard to camera -->
|
||||
<a-entity position="0 3 0" billboard="#mainCamera">
|
||||
<a-plane width="4" height="1.2" color="#000" opacity="0.5"></a-plane>
|
||||
<a-text value="📶 WiFi {{ wifi.id }} - {{ wifi.status }}"
|
||||
width="4"
|
||||
align="center"
|
||||
color="#FFF"
|
||||
position="0 0 0.01">
|
||||
</a-text>
|
||||
</a-entity>
|
||||
</a-entity>
|
||||
{% endfor %}
|
||||
|
||||
|
||||
</a-scene>
|
||||
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
3
pxy_city_digital_twins/tests.py
Normal file
3
pxy_city_digital_twins/tests.py
Normal file
@ -0,0 +1,3 @@
|
||||
from django.test import TestCase
|
||||
|
||||
# Create your tests here.
|
11
pxy_city_digital_twins/urls.py
Normal file
11
pxy_city_digital_twins/urls.py
Normal file
@ -0,0 +1,11 @@
|
||||
from django.urls import path
|
||||
from . import views
|
||||
|
||||
urlpatterns = [
|
||||
# Pattern to accept UUIDs
|
||||
path('city/digital/twin/<uuid:city_id>/', views.city_digital_twin, name='city_digital_twin_uuid'),
|
||||
|
||||
# Pattern to accept string words
|
||||
path('city/digital/twin/<str:city_id>/', views.city_digital_twin, name='city_digital_twin_str'),
|
||||
|
||||
]
|
137
pxy_city_digital_twins/views.py
Normal file
137
pxy_city_digital_twins/views.py
Normal file
@ -0,0 +1,137 @@
|
||||
from django.shortcuts import render, get_object_or_404
|
||||
from django.http import Http404
|
||||
import random
|
||||
import math
|
||||
from .services.presets import get_environment_preset
|
||||
import networkx as nx
|
||||
from .services.layouts import (
|
||||
rectangular_layout,
|
||||
circular_layout,
|
||||
diagonal_layout,
|
||||
triangular_layout,
|
||||
)
|
||||
from .services.random_city import generate_random_city_data
|
||||
from .services.com_con_city import generate_com_con_city_data
|
||||
from .services.osm_city import generate_osm_city_data
|
||||
|
||||
|
||||
|
||||
def city_digital_twin(request, city_id, innovation_pct=None, technology_pct=None, science_pct=None):
|
||||
try:
|
||||
lat = float(request.GET.get('lat', 0))
|
||||
long = float(request.GET.get('long', 0))
|
||||
scale = float(request.GET.get('scale', 1.0)) # default to 1.0 (normal scale)
|
||||
|
||||
if city_id == "osm_city":
|
||||
city_data = generate_osm_city_data(lat, long,scale=scale)
|
||||
elif city_id == "com_con":
|
||||
city_data = generate_com_con_city_data(lat, long)
|
||||
elif city_id == "random_city":
|
||||
city_data = generate_random_city_data()
|
||||
elif city_id == "dream":
|
||||
innovation_pct = innovation_pct or request.GET.get('innovation', 0)
|
||||
technology_pct = technology_pct or request.GET.get('technology', 0)
|
||||
science_pct = science_pct or request.GET.get('science', 0)
|
||||
|
||||
innovation_pct = int(innovation_pct)
|
||||
technology_pct = int(technology_pct)
|
||||
science_pct = int(science_pct)
|
||||
|
||||
city_data = generate_random_city_data(innovation_pct, technology_pct, science_pct)
|
||||
else:
|
||||
city_data = get_city_data(city_id)
|
||||
|
||||
if not city_data:
|
||||
city_data = get_example_data()
|
||||
|
||||
preset = get_environment_preset(lat, long)
|
||||
|
||||
context = {
|
||||
'city_data': city_data,
|
||||
'environment_preset': preset,
|
||||
'lat': lat,
|
||||
'long': long,
|
||||
}
|
||||
return render(request, 'pxy_city_digital_twins/city_digital_twin.html', context)
|
||||
except (ValueError, TypeError):
|
||||
raise Http404("Invalid data provided.")
|
||||
|
||||
|
||||
def get_city_data(city_id):
|
||||
# Implement fetching logic here
|
||||
# This is a mock function to demonstrate fetching logic
|
||||
if str(city_id) == "1" or str(city_id) == "123e4567-e89b-12d3-a456-426614174000":
|
||||
return {
|
||||
# Real data retrieval logic goes here
|
||||
}
|
||||
return None
|
||||
|
||||
def get_example_data():
|
||||
return {
|
||||
'buildings': [
|
||||
{
|
||||
'id': 1,
|
||||
'status': 'Occupied',
|
||||
'position_x': 0,
|
||||
'height': 10,
|
||||
'position_z': 0,
|
||||
'width': 5,
|
||||
'depth': 5,
|
||||
'color': '#8a2be2',
|
||||
'file': '', # No file for a simple box representation
|
||||
},
|
||||
{
|
||||
'id': 2,
|
||||
'status': 'Vacant',
|
||||
'position_x': 10,
|
||||
'height': 15,
|
||||
'position_z': 10,
|
||||
'width': 7,
|
||||
'depth': 7,
|
||||
'color': '#5f9ea0',
|
||||
'file': '', # No file for a simple box representation
|
||||
}
|
||||
],
|
||||
'lamps': [
|
||||
{
|
||||
'id': 1,
|
||||
'status': 'Functional',
|
||||
'position_x': 3,
|
||||
'position_z': 3,
|
||||
'height': 4,
|
||||
'color': '#ffff00',
|
||||
},
|
||||
{
|
||||
'id': 2,
|
||||
'status': 'Broken',
|
||||
'position_x': 8,
|
||||
'position_z': 8,
|
||||
'height': 4,
|
||||
'color': '#ff0000',
|
||||
}
|
||||
],
|
||||
'trees': [
|
||||
{
|
||||
'id': 1,
|
||||
'status': 'Healthy',
|
||||
'position_x': 5,
|
||||
'position_z': 5,
|
||||
'height': 6,
|
||||
'radius_bottom': 0.2,
|
||||
'radius_top': 1,
|
||||
'color_trunk': '#8b4513',
|
||||
'color_leaves': '#228b22',
|
||||
},
|
||||
{
|
||||
'id': 2,
|
||||
'status': 'Diseased',
|
||||
'position_x': 15,
|
||||
'position_z': 15,
|
||||
'height': 6,
|
||||
'radius_bottom': 0.2,
|
||||
'radius_top': 1,
|
||||
'color_trunk': '#a0522d',
|
||||
'color_leaves': '#6b8e23',
|
||||
}
|
||||
]
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user